Posts Tagged ‘movement’

Emergencies and Opportunities

https://3dtrainingconcept.wordpress.com/2011/10/27/situations-emergencies-vs-opportunities/

3 Movement Concepts

https://3dtrainingconcept.wordpress.com/2011/10/27/3-movement-concepts/

Association Training

https://3dtrainingconcept.wordpress.com/2011/10/27/association-training/

Enjoy x

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Welcome to the second contribution to 3D Training Concept.  This time it is with great pleasure that I can present Kelvin Giles, a world class and well renowned trainer/coach/author/presenter.  Kelvin is the top of his field and works with some serious customers in the sporting and training world.  You can access Kelvin’s work at Movement Dynamics.

Here is what Kelvin had to say…

Re: Hotspot – I have done a fair amount of brainstorming with my friend Vern Gambetta (Vern’s Site) about Hotspot and there can be no doubt that it offers a means to measure the outcome of that foundation of training – Movement Efficiency .

I have been concentrating on Movement Efficiency over the last few years and in the case of the Field & Court athlete the translation of that primary commodity to agility is a key issue. Hotspot allows you to monitor progress and challenge the complexity of movement. Getting improved movement efficiency is worthless unless you can apply it and for the Field & Court athlete multi-directional movement patters are a cornerstone.

Hotspot is certainly a very worthwhile component of this journey.

I am working hard to get coaches to ensure that the athletes have adequate movement efficiency (multi-joint, mult-plane. multi-directional) so that this can be more effectively driven into agility work. We often by-pass the foundation movement efficiency in the quest for agility. For example if an athlete cannot triple-flex / extend efficiently they cannot land efficienctly and therefore will not be able to execute or survive agility loads. You want to change direction? You have to ‘stop’ first. Can’t squat – can’t stop.

 

I am sure you agree that this is straight to the point and makes logical sense.  In our approach to Hotspot Training we consider the building blocks of the “agility” drill/exercise or in fact the pattern of movement (In pattern I mean the A-B nature of the drill)  of the game and we use the measurement of the drill as guidance.  In an attempt to be more clear we will consider where gains can be made in terms of the drills measurement’s from a “movement efficiency” perspective.   For example is there a lack of ability to absorb force, control Centre of mass in a change and can we utilise exercises to facilitate development.  Ultimately does this intervention impact the agility drill in a positive manner and therefore making improvements in the field/court.

I would like to thank Kelvin for his contribution and lets go and make our athletes better..and know it!

Make It Count

The Performance Enhancement tool kit is a simple and effective way to personalise training.  Whether it be for a specific game style in an individual sport, a certain position or improving certain muscle groups this approach will get you on the dot faster.

Again there is a 360 degree approach to this and it is important to consider options and potential solutions from many angles.  For example a right back in football will have certain things in common with the vast majority of right backs but with deeper investigation there could be slight variances due to the manager setting the team up differently or a certain style of play and also not to forget the individual flare and personality.

Moving through the process the movement patterns and variations that can be applied must be set and of course every thing linked back to game day.  What can we expect the player to do on the field and for what reasons?

Within each movement pattern there will be physical obstacles to over come.  These could be in the form of muscles not functioning as well as they could or technique at certain points within the movement pattern.  This could be down to the brain having not been educated, a strength issue or some other issue.  The point is that we can find it fix it and work with it all the time in and out of the movement patterns.

With this approach we have a detailed overview of the actual requirements from all angles. We have designed specific patterns and drill variations to enhance the players performance.  We have given the body a well rounded view of what we want and how to get better and finally we monitor every time and all the time.

In monitoring we build up players confidence with the movements (maybe after and injury), we demonstrate the point relevant to the tactics so we get buy in and we have a much better handle on whether the drill, activity works within the game played at the weekend.

Simple really but very effective

Example case coming soon…

Make it count x

Well so far on this blog I have posted my archive of articles. This is content I use when I demonstrate the Hotspot Training System in how to maximise its use.

Now, interestingly enough all this developed from a simple question..How do you know? How do you know you are getting better at certain things?

Answers to the question such as
“I lift heavier”
“I am winning more” are valid but there is more to it..isn’t there?

How do I know if I am getting better at the agility drill or the tennis movement drill or that movement pattern. How do I know if that extra weight I am lifting is helping me get faster and hit harder? The answer is you don’t!

The only way to know is to measure. Now that is tough because off technology costing so much or in fact it dosnt exist.

Well it does now..

Whilst at University in America I trained in the gym to improve my tennis. I could see strength gains and I could run for longer but I had no idea whether I my foot speed was improving, or my agility was improving or my speed around the court. Vague attempts at measuring were made but we used to make it up (don’t tell coach van dyke at SBU tho!).

As a result of this the Hotspot concept was born. It is affordable, simple to use, can measure agility drills accurately, does force good mechanics and control and is repeatable for monitoring improvement.

So why don’t you take a look at http://www.youtube.com/gelcrooks to see it in action and check out http://www.hotspottraining.com

Why put your improvement down to chance? Take control and make it count with Hotspot

Hasta luego!

Performance factors – Association training.

We have all heard or know about the 4 performance factors in sport.  These are namely; technical, physical, tactical and mental.

Some interesting questions come about when we start to think about these practically;

Where do we start?

Do we isolate performance factors in developing players?

Does one come before the other?

Can one occur without the others?

Should there be emphasis on certain factors during long term development?

I am not going to address these questions directly but I am going to try and provide a thought provoking piece how these factors are networked.

In the game based approach one argues that a tactical outcome or desire must be present and that the rest fit as tools to achieve the tactic, function over form.  I have adopted this for the most part but, (and there is always a but) the degree of quality in simple tactics are limited by the other performance factors.  As an example consider the “over and in” tactic in tennis.   There are hugely differing qualities in that a player can hit with poor technique and get the ball over and in.  A player of the same age can try and hit with pace, spin and flight to achieve the exact same tactic but clearly there is a differing quality factor.  We may think that this is just progressions and can be done as players mature.  This is true although consider the highly technically and physically competent young player who can hit good quality.  Shouldn’t we all strive for this?

The issue now becomes that arguably the tactic has moved on from simply over and in and now it involves taking time away from your opponent, keeping your opponent neutral to name two.  This could be cognitively too advanced for our young player (see previous article) and remains over and in just we have entered into a situation where the degree of technical and physical (and mental) capability limit the outcome or tactic.

Logically we can now see that yes technical and physical factors limit ones tactical quality and that the tactics can remain very simple as we strive to increase the quality.  Obviously there are mental factors such as a desire to reach this quality, concentration and focus and a work ethic that constitutes the overall potential of the player in question.

This is just one example of how the performance factors limit each other.  Technique compromises of physical sequential movements and without this coordination one cannot execute and therefore indirectly cannot execute the desired tactic.  Suddenly everything is reduced to physical factors as this precedes all of them.  At this point I will mention that this is not to imply that one should work physically until sorted, then choose another factor and move on in this manner.  This is suggesting that the performance factors limit each other in an intertwined network and it is that as coaches we must be able to locate the limiting factor(s), improve it or them, understand how they are linked in each individual case and enhance the overall performance (the game hence tactics).

In the case of a new player at a young age one can assume that there is limited physical capability and that a portion of time should be spent here.  Under the physical umbrella I place functional movements such as arm spirals to aid in racket manipulation, footwork, large muscle group function and of course our hand – eye work.  I have found that players are able to move the racket and sequence complex movements at a very young age and that this enables them to strive for the tactical quality regardless of how simple.  Movement itself, as an isolated entity also plays a huge part in executing tactics (see emergencies and opportunities) that simply states if a players positioning to execute a skill or action is compromised then the player can fulfil the complete tactical opportunity available.  There are things such as reception and reaction that precedes the movement but which performance factor does this fall into?

Now assuming that a player can be in position so that the movement into position is not a limiting factor and player now has technique and mental factors to use as tools to execute the desired tactic, in this case “over and in”.  So we begin to look at shape, contact point, racket path/angle/speed all of which resort back to physical competency and the “brain continuum” which demonstrates how a human’s movements become autonomous.  So once again we are limited by technique and physical attributes.

The overall aim is to bring up or increase the level of quality associated with the tactical desire.  In examining this we can logically see that our physical and technical (which is physical just minus the play) ability limits us.  Similarly, mentally, if the movements are not yet autonomous we have a brain learning process to master.  The point is that within a session or learning component a player needs to associate what they are doing with the overall outcome.  If we are learning to physically rotate our arms from the shoulder or rotate the core we need to understand why and what the effect should be in relation to the tactic.  This extends to movement training in that we move into positions to execute skills and there are a number (infinite in theory) tactics to consider from that position.

We can use this theory/model at any level of player imaginable, purely because each of the factors are interlinked and networked to achieve the final outcome.  In observing GB level sports I have used this approach in terms of movement training to enhance performance.  There will be article on this approach but in short looking at a player’s tactical desires from positions of strength and weakness and designing drills and associated rules in terms of technical/physical factors.  This stems further in attempting to condense the game into bouts of work and rest that can replicate intensities.

In summary the 4 performance factors are networked and closely related and have limiting effects on desired game outcomes and that the degree of quality is compromised.  In development or performance enhancement associating these factors with the exercise and the teaching and learning is key for maximised improvements.

 

 

Emergencies and Opportunities

In any sport athletes are required to execute some action such as a pass, shot, and change of direction to name a few.  In an isolated situation a player has plenty of time and minimum pressures and can execute the skill or action to the highest level of their technical potential.  It is when pressures arise that technique becomes compromised and executions become inaccurate or undesirable.  There are many pressures that a player can experience and it is reducing the number of and stress of these pressures that allow players to execute actions efficiently.

In the first instance technique limits the execution of an action which is directly related to the physical capability of the player.  This is a player’s motor skill and the body’s ability to utilise the musculoskeletal system appropriately for the action.

Now, assuming that a player has a high degree of technical and physical capability to execute given actions the outcome is now pressured by the time the player has to execute and the opposition’s intentions and execution of the opposing action.  As the pressures become greater the player’s technique gets stressed but also the numbers of tactical outcomes that are present to the player also decrease.

As an example a footballer who is moving to make a tackle or get into a position to jockey can only do so effectively if they have been able to move to the area they need to be in to perform the tackle.  I refer to this area as the action zone.  If the player is in the action zone in time they will find themselves on balance and able to execute the action to the highest degree.  They will also have a number of tactical outcomes that they can perform.  Maybe it is to make the tackle or to position the body to push the attacker on to their weaker foot or away from the goal.  Whatever the tactical outcome, the player must be in the action zone on balance in order to execute.

If we were to generalise this situation we could say that if a player reaches the action zone on balance and can execute an action to their full technical capability then the player has the maximum number of tactical opportunities available.  In the reverse scenario a player arrives late to the action zone or in an extreme example doesn’t reach the action zone the player then enters an emergency situation.  Here the player is forced to cope and will do whatever is available to them to try and execute the desired action.  This has two major implications; one the player puts excess stress on the body increasing the injury risk and secondly drastically reducing the tactical opportunities available. This puts the control in the favour of the opposition increasing their tactical opportunities.  The knock on effect is that the team becomes stretched and cannot function as desired and others are expected to pick up the pieces.

The ideal scenario is that players train for the desired and expected situations and work to ensure that they arrive in the action zone on balance.  This would entail designing drills and patterns of movement that players experience within their game and within training associate the situations with the drill.  In doing this, players become fully aware of the tactical opportunities available to them and the impact of these on the game.

Our objective as trainers is to provide the player with the maximum tactical opportunity. We must also be aware that this is an ideal and that we must also prepare our players for emergencies so that should they find themselves entering into an emergency situation their body is able to cope.  Although the tactical opportunities are reduced a player must understand what their intentions are when entering the emergency and executing some action effectively.  Again any drill that is designed for an individual must associate with the game requirements from a technical and tactical standpoint.

In terms of programming and drill design it is safe to say that every player is individual.  The obvious is that they play in different positions.  Within these positions each person has a personality that dictates preferred tactical opportunities. There will also be elements of what the coach, manager, team require that affect the drills.  Taking all of this into consideration we can design sets of drills that challenge the player in movement patterns that are tactically and technically relevant. The key is to actively monitor these drills as frequently as possible to see improvements.  The beauty of this approach is that we can now be certain that players will improve on the field through our training.

3 Movement Concepts

In sport we are required as players/athletes to move into positions to execute actions.  Our ability to execute actions and what type of action we execute is dependent on the dynamic situations presented within the game.  Our actions are the how of a desired tactical outcome.  These tactical outcomes are hindered by our opponent(s) trying to do the same thing.  Regressing game situations we arrive at a simplistic model of move and execute.  This is as simple as stating that if we cannot move to a zone where we are required to execute an action it is irrelevant how technically capable we are of executing the action.  If we cannot move with sufficient time we reduce our tactical opportunities and begin to cope.

In the attempt to simplify movement in context let’s consider that the situation or desired tactical outcome will govern how we move.  I have derived 3 movement concepts that cover the majority of situations that arise within a game.

  1. Move on Balance
  2. Move in flight
  3. Transition between the two

Move in Balance

Moving in balance is ultimate control of the centre of mass (CoM).  Utilising steps that require minimal weight transfer and shifts of the CoM will ensure balance is maintained during motion.  The requirements of the movements and steps must ensure that a step in a given direction must not hinder a step in any other.  These steps can take a variety of forms and can range from minimal explosive requirements to larger explosive requirements depending on the needs of the situation.

Move in Flight

Move in Flight is described as the means to getting to a position where there is significant distance to be covered, where moving in balance is deemed inefficient.  Travel requires a shift of CoM in the direction of the intended movement, followed by explosive drive and sprint mechanics.

Transition

The situation may require a combination of the above concepts and a player/athlete must be able to transition between the two.  From flight to Balance requires a great ability to decelerate the body and return the CoM to a neutral position.  Conversely Balance to Flight will require shifting the CoM in the intended direction and powerful loading and driving to accelerate the body.

Almost all situations that arise in the game and throughout the duration of the game players will be required to shift between Balance and Flight movements.   Actions are better executed on Balance including turns and changes of direction and also technical actions such as strokes and passes.  Therefore a player must be able to get on Balance after explosive movements, sometimes remain on balance and move and other times explode out of balance into Flight.

Some actions are executed whilst in flight such as moving on to a through ball in football and gaining control of the ball, crossing a ball into the box post sprinting down the line, playing a forehand stroke on the run.  In all these situations it is desirable to get on balance post execution as to continue with the game, react to new situations and provide maximum tactical opportunities. One must also remember that during the execution of the action there must be a high degree of control of the CoM throughout and balance regained post as previously described.

Can you think of situations where we might use,

  1. Move in Balance
  2. Move in Flight
  3. Transition

Overall our movement training must consider the 3 concepts and also relate directly to situations within the game.  Knowing what we want our players (in positions and relative to game styles) to do will aid in how we allow our players to do it.  If we are training tacking of a defender we must ensure our players are training Move in Balance, similarly if we are preparing our players for a running forehand we must training them to Move in Flight and get back on balance.  Within these concepts there are technical considerations mainly relating the control of CoM and body positions to allow each movement concept to occur most efficiently.